View Profile TheBlox
"Believe in yourself, and never give up!"

33, Male


Joined on 9/6/05

Exp Points:
140 / 180
Exp Rank:
Vote Power:
3.82 votes
Global Rank:
B/P Bonus:

Posted by TheBlox - August 24th, 2011

Well I haven't submitted a game in a year, and I can't see my current project being finished any time soon. But I've been eager to show what it's looking like so far.

What I'm planning for what you'll see in the demo will be the first stage of the game, but there won't be a story revealed in this demo version. It's by far my best work, and it's full of detail and smooth physics. Unfortunately for many people with slower computers, the game may lag due to the mass detail poured into it. There will be options to remove the background layers or change quality for those of you who can't tolerate the lag; hopefully this will help.

I'm thinking the demo will be posted to Newgrounds sometime near the end of September, but I'll see.

Hopefully the demo does well enough that it will motivate me to complete the full thing!


Cosmic Rush 2.0 is not a sequel, it is a remake entirely. Also, when I release the full version in the future, it will likely be my last game based off of Tails. From there on, I'm making my own original work. :)

I don't really have any set release date for the full game though.

History of Cosmic Rush:

The first version of Cosmic Rush was more of a "3Dish running forward" type of game. That project basically died in the middle of the making of it: Something in the file was deleted that shouldn't have been deleted, and EVERYTHING just stopped working completely. Disappointed, I started over from scratch, but decided to go for a different gameplay; something that a Sonic game should really be like. A sidescroller.

Working on the second version of Cosmic Rush has been quite the time consuming project. Since I started, I've submitted 2 different games (Tails' Nightmare and Tails' Nightmare 2). These games were actually 'demos' of the new Cosmic Rush game engine, to demonstrate how the game actually plays.

Many improvements were made in Tails' Nightmare 2 from the first version. How Cosmic Rush 2.0 is currently looking resembles a lot like the second version, but is looking a lot fuller (in terms of detail), with a few new features.

A few last words:

I've always taught myself to just do my best at everything I do. One thing we all should note to ourselves is that no matter what you create, it is a piece of art that you should cherish. There is ALWAYS room for improvements, you can always find ways to make yourself even better than before. I'm not directing this message just to the artists and animators out there, but to everyone doing any task!

Take your time! Don't rush your work! Always be the best you can be, and never EVER doubt yourself. Believe in yourself, and never give up. Don't let others put you down if they don't think you're worth it. Because you are worth it. Keep doing your very best without holding anything back, and you'll go far!

I guarantee it.



Tails: Cosmic Rush 2.0 DEMO


Posted by TheBlox - June 25th, 2009

Please Note: This project is for the fans of the Sonic the Hedgehog series (and Miles "Tails" Prower especially). If you are not a fan of these characters, you have no intention to be reading this, nor do you have any reason to leave me a message. If you have a problem with that, then you can show some respect and leave. K? Thanks :)
(All characters in this project are copyright to Sega and Sonic Team)

For those of you who don't know about my first Tails: Cosmic Rush game I have released somewhere in mid-2008, you should all be informed that the upcoming game, Tails: Cosmic Rush version 2.0 will not be played the same way, so if you choose not to play version 1, you're not missing anything (this isn't a sequel, this is a remake). But I still strongly suggest that you try it out regardless! haha

Version 2.0 is played more like my game engine from Tails' Nightmare, except I'm hoping that it will be played smoother and more accurate for the player, including new abilities and new maps to go through, and above all, more fun to play.

In the first game, I'd like to inform you that it was never completed. The old file had corrupted and I could only release what I had to give. But a pesky bug like that isn't going to stop TheBlox from finishing this project! So here I am to tell you that in the past while I have been redoing the game from scratch.

This game will feature voice acted animated scenes, 3 stages in between the storyline, as well as 3 (possibly more) boss battles. My only concern: Can I fit all of this into one piece? Well I won't say I didn't try! :P

I have no specific release date of when this project will be completed, but I'm hoping to get it done by late July, maybe in August. No guarantees though.

As a final note to everyone: Believe in yourself, and never give up!

Later guys!


Posted by TheBlox - October 24th, 2008

Yes, I am currently remaking my game, Cosmic Rush. As many of you already know, the one I had already released was unfinished because the FLA file had been corrupted. It explains it in the game's Author Comments for those who don't know and are curious.

Anyway, if you want to know how progress is doing with Cosmic Rush Version 2.0, visit CosmicRush.DeviantArt.com to read about updates. I'll also update you here on Newgrounds.

Also! ...Halloween game coming to Newgrounds shortly if things work out with it. ;)

That's all for now!


Posted by TheBlox - January 24th, 2008

July 14, 2008

Recently the FLA has been corrupted and I was only able to submit the action stage, which luckily had survived before the FLA broke. However, I am now currently trying to fix it. Read about it here.